Engines of Creation: The Coming Era of Nanotechnology
THE WORLD BEYOND EARTH
(Chapter 6)
| The New
Space Program
Space and Advanced Technology Abundance The Positive-Sum Society |
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| References for Chapter 6 | ||||
That inverted Bowl we call The Sky; Whereunder crawling coop'd we live and die. - The Rubáiyát of Omar Khayyam
THE EARTH is but a small part of the world, and the rest of
the world will be important to our future. In terms of energy,
materials, and room for growth, space is almost everything. In
the past, successes in space have regularly fulfilled engineering projections.
In the future, an open space frontier will widen the human world.
Advances in AI and nanotechnology
will play a crucial role.
People took ages to recognize space as a frontier. Our ancestors
once saw the night sky as a black dome with tiny sparks, a light
show of the gods. They couldn't imagine space travel, because
they didn't even know that outer space existed.
We now know that space exists, but few people yet understand its
value. This is hardly surprising. Our minds and cultures have
evolved on this planet, and we have just begun to digest the idea
of a frontier beyond the sky.
Only in this century did such visionary designers as Hermann
Oberth and Robert
Goddard show that rockets could reach space. They had
confidence in this because they knew enough about fuel, engines,
tankage, and structures to calculate what multistage rockets
could do. Yet, in 1921 a New York Times editorialist
chided Goddard for the notion that rockets could fly through
space without air to push against, and as late as 1956 the
Astronomer Royal of Britain snorted that "Space travel is
utter bilge." This only showed that editorialists and
astronomers were the wrong experts to ask about space hardware.
In 1957, Sputnik orbited Earth, followed in 1961 by Yuri Gagarin.
In 1969, the world saw footprints on the Moon.
We paid a price for ignorance, though. Because the pioneers of
space technology had lacked any way to establish their case in
public, they were forced to argue basic points again and again
("Yes, rockets will work in vacuum.... Yes, they really will
reach orbit....). Busy defending the basics of spaceflight, they
had little time to discuss its consequences. Thus, when Sputnik
startled the world and embarrassed the United States, people were
unprepared: there had been no widespread debate to shape a
strategy for space.
Some of the pioneers had seen what to do: build a space station
and a reusable spaceship, then reach out to the Moon or asteroids
for resources. But the noise of flustered politicians promptly
drowned out their suggestions, and U.S. politicians clamored for
a big, easy-to-understand goal. Thus was born Project Apollo, the
race to land a U.S. citizen on the nearest place to plant a flag.
Project Apollo bypassed building a space station and space
shuttle, instead building giant missiles able to reach the Moon
in one great leap. The project was glorious, it gave scientists
some information, and it brought great returns through advances
in technology - but at the core, it was a hollow stunt. Taxpayers
saw this, congressmen saw this, and the space program shriveled.
During Apollo, old dreams held sway in the public mind, and they
were simple, romantic dreams of settling other planets. Then
robot instruments dissolved the dream of a jungle-clad Venus in
the reality of a planet-wide oven of high-pressure poison. They
erased the lines Earthbound astronomers had drawn on Mars, and
with them went both canals and Martians. In their place was a
Mars of craters and canyons and dry blowing dust. Sunward of
Venus lay the baked rock of Mercury; starward of Mars lay rubble
and ice. The planets ranged from dead to murderous, and the dream
of new Earths receded to distant stars. Space seemed a dead end.
The New Space Program
A new space program has risen from the ruin of the old. A new
generation of space advocates, engineers, and entrepreneurs now
aims to make space the frontier it should have been from the
beginning - a place for development and use, not for empty
political gestures. They have confidence in success because space
development requires no breakthroughs in science or technology.
Indeed, the human race could conquer space by applying the
technologies of twenty years ago - and by avoiding stunt flights,
we could probably do it at a profit. Space activities need not be
expensive.
Consider the high cost of reaching orbit today - thousands of
dollars per kilogram. Where does it come from? To a spectator at
a shuttle launch, shaken by the roar and awed by the flames, the
answer seems obvious: the fuel must cost a mint. Even airlines
pay roughly half their direct operating costs for fuel. A rocket
resembles an airliner - it is made of aluminum and stuffed with
engines, controls, and electronics - but fuel makes up almost all
its mass as it sits on the launch pad. Thus, one might expect
fuel to account for well over half the operating cost of a
rocket. But this expectation is false. In the Moon shots, the
cost of the fuel needed to reach orbit amounted to less than a
million dollars - a few dollars per kilogram delivered to orbit,
a fraction of a percent of the total cost. Even today, fuel
remains a negligible part of the cost of spaceflight.
Why is spaceflight so much costlier than air flight? In part,
because spacecraft aren't made in quantity; this forces
manufacturers to recover their design costs from sales of only a
few units, and to make those few units by hand at great cost.
Further, most spacecraft are thrown away after one use, and even
shuttles are flown just a few times a year - their cost cannot be
spread over several flights a day for years, as the cost of
airliners can. Finally, spaceport costs are now spread over only
a few flights per month, when large airports can spread their
costs over many thousands. All this conspires to make each flight
into space dauntingly expensive.
But studies by Boeing Aerospace
Company - the people who brought inexpensive jet
transportation to much of the world - show that a fleet of fully
reusable shuttles, flown and maintained like airliners, would
drop the cost of reaching orbit by a factor of fifty or more. The
key is not new technology, but economies of scale and changes in
management style.
Space offers vast industrial opportunities. The advantages of
perching observation and communications satellites on orbit are
well known. Future communications satellites will be powerful
enough to communicate with hand-held stations on the ground,
bringing the ultimate in mobile telephone service. Companies are
already moving to take advantage of zero gravity to perform
delicate separation processes, to make improved pharmaceuticals;
other companies plan to grow better electronic crystals. In the
years before assemblers
take over materials production, engineers will use the space
environment to extend the abilities of bulk technology.
Space industry will provide a growing market for launch services,
dropping launch costs. Falling launch costs, in turn, will
stimulate the growth of space industry. Rocket transportation to
Earth orbit will eventually become economical.
Space planners and entrepreneurs are already looking beyond Earth
orbit to the resources of the solar system. In deep space,
however, rockets swiftly become too expensive for hauling freight
- they gobble fuel that itself had to be hauled into space by
rockets. Fuel-burning rockets are as old as Chinese fireworks,
far older than "The Star-Spangled Banner." They evolved
for natural reasons: compact, powerful, and useful to the
military, they can punch through air and fight strong gravity. Space engineers know of
alternatives, however.
Vehicles need no great blasts of power to move through the
frictionless vacuum of space. Small forces can slowly and
steadily push a vehicle to enormous speeds. Because energy has
mass, sunlight bouncing off a thin mirror - a solar sail -
provides such a force. The pull of solar gravity provides
another. Together, light pressure and gravity can carry a
spacecraft anywhere in the solar system and back again. Only the
heat near the Sun and the drag of planetary atmospheres will
limit travel, forcing sails to steer clear of them.
NASA has studied solar sails designed to be carried to space in
rockets, but these must be fairly heavy and sturdy to survive the
stress of launch and unfolding. Eventually, engineers will make
sails in space, using a low-mass tension structure to support
mirrors of thin metal film. The
result will be the "lightsail," a
higher-performance class of solar sail. After a year's
acceleration, a lightsail can reach a speed of one hundred
kilometers per second, leaving today's swiftest rockets in the
dust.
If you imagine a network of graphite-fiber strands, a spinning
spiderweb kilometers wide with gaps the size of football fields
between the strands, you will be well on your way to imagining
the structure of a lightsail. If you picture the gaps bridged by
reflecting panels built of aluminum foil thinner than a soap
bubble, you will have a fair idea of how it looks: many
reflective panels tied close together to form a vast, rippled
mosaic of mirror. Now picture a load of cargo hanging from the
web like a parachutist from a parachute, while centrifugal force
holds the web-slung mirror taut and flat in the void, and you
almost have it.
To build lightsails with bulk technology, we must learn to make
them in space; their vast reflectors will be too delicate to
survive launch and unfolding. We will need to construct
scaffolding structures, manufacture thin-film reflectors, and use
remotely controlled robot arms in space. But space planners
already aim to master construction, manufacturing, and robotics
for other space applications. If we build lightsails early in the
course of space development, the effort will exercise these
skills without requiring the launch of much material. Though
vast, the scaffolding (together with materials for many sails)
will be light enough for one or two shuttle flights to lift to
orbit.
A sail production facility will produce sails cheaply. The sails,
once built, will be cheap to use: they will have few critical
moving parts, little mass, and zero fuel consumption. They will
be utterly different from rockets in form, function, and cost of
operation. In fact, calculations suggest that the costs will
differ by a factor of roughly a thousand, in favor of lightsails.
Today most people view the rest of the solar system as vast and
inaccessible. It is vast; like the Earth, it will take
months to circumnavigate by sail. Its apparent inaccessibility,
however, has less to do with distance than with the cost of
transportation via rocket.
Lightsails can smash the cost barrier, opening the door to the
solar system. Lightsails will make other planets easier to reach,
but this will not make planets much more useful: they will remain
deadly deserts. The gravity of planets will prevent lightsails
from shuttling to their surfaces, and will also handicap industry
on a planet's surface. Spinning space stations can simulate
gravity if it is needed, but planet-bound stations cannot escape
it. Worse yet, planetary atmospheres block solar energy, spread
dust, corrode metals, warm refrigerators, cool ovens, and blow
things down. Even the airless Moon rotates, blocking sunlight
half the time, and has gravity enough to ground lightsails beyond
hope of escape. Lightsails are fast and tireless, but not strong.
The great and enduring value of space lies in its resources of
matter, energy, and room. The planets occupy room and block
energy. The material resources they offer are inconveniently
placed. The asteroids, in
contrast, are flying mountains of resources that trace orbits
crisscrossing the entire solar system. Some cross the orbit of
Earth; some have even struck Earth, blasting craters. Mining the
asteroids seems practical. We may need roaring rockets to carry
things up into space, but meteorites prove that ordinary
rocks can fall down from space - and like the space
shuttle, objects falling from space need not burn up on the way
down. Delivering packages of material from an asteroid to a
landing target in a salt flat will cost little.
Even small asteroids are big in human terms: they hold billions
of tons of resources. Some asteroids contain water and a
substance resembling oil shale. Some contain fairly ordinary
rock. Some contain a metal that holds elements scarce in Earth's
crust, elements that sank beyond reach ages ago in the formation
of Earth's metal core: this meteoritic steel is a strong, tough
alloy of iron, nickel, and cobalt, bearing valuable amounts of
platinum-group metals and gold. A kilometer-wide chunk of this
material (and there are many) contains precious metals worth
several trillion dollars, mixed with enough nickel and cobalt to
supply Earth's industry for many years.
The Sun floods space with easily collected energy. A
square-kilometer framework holding metal-film reflectors will
gather over a billion watts of sunlight, free of interference
from cloud or night. In the weatherless calm of space, the
flimsiest collector will be as
permanent as a hydroelectric dam. Since the Sun puts out as
much energy in a microsecond as the human race now uses in a
year, energy need not be scarce for some time to come.
Finally, space itself offers room to live. People once saw life
in space in terms of planets. They imagined domed cities built on
planets, dead planets slowly converted into Earth-like planets,
and Earth-like planets reached after years in a flight to the
stars. But planets are package deals, generally offering the
wrong gravity, atmosphere, length of day, and location.
Free space offers a better building site for settlements. Professor Gerard O'Neill of
Princeton University brought this idea to public attention,
helping to revive interest in space after the post-Apollo crash.
He showed that ordinary construction materials - steel and glass
- could be used to build habitable cylinders in space, kilometers
in length and circumference. In his design, dirt underfoot
shields inhabitants from the natural radiation of space, just as
Earth's inhabitants are shielded by the air overhead. Rotation
produces an acceleration equaling Earth's gravity, and broad
mirrors and window panels flood the interior with sunlight. Add
soil, streams, vegetation, and imagination, and the lands inside
could rival the best valleys on Earth as places to live. With
just the resources of the asteroids, we will be able to build the
practical equivalent of a thousand new Earths.
By adapting present technology, we could open the space frontier.
The prospect is heartening. It shows us an obvious way to bypass
terrestrial limits to growth, lessening one of the fears that has
clouded our view of the future. The promise of the space frontier
can thus mobilize human hope - a resource we will need in
abundance, if we are to deal with other problems.
Space and Advanced Technology
By adapting present technology, we could indeed open the space
frontier - but we won't. Along the path foreseen by the current
space movement, human civilization would take decades to become
firmly established in space. Before then, breakthroughs in
technology will open new paths.
Nowadays, teams of engineers typically take five to ten years to
develop a new space system, spending tens to thousands of
millions of dollars along the way. These engineering delays and
costs make progress painfully slow. In coming years, though,
computer-aided design systems will evolve toward automated
engineering systems. As they do, engineering delays and costs
will shrink and then plummet; computer-controlled manufacturing
systems will drop overall costs still further. A day will come
when automated design and manufacturing will have made space
systems development more than tenfold faster and cheaper. Our
progress in space will soar.
At that time, will space settlers look back on our present space
program as the key to space development? Perhaps not. They will
have seen more technical progress made in a few years than space
engineers previously managed in a few decades. They may well
conclude that AI and robotics did more for space development than
did a whole army of NASA engineers.
The assembler breakthrough and automated engineering will combine
to bring advances that will make our present space efforts seem
quaint. In Chapter 4, I
described how replicating assemblers will be able to build a
light, strong rocket engine using little human labor. Using
similar methods, we will build entire spacecraft
of low cost and extraordinary performance. Weight for weight,
their diamond-based structural materials will have roughly fifty
times the strength (and fourteen times the stiffness) of the
aluminum used in the present shuttle; vehicles built with these
materials can be made over 90 percent lighter than similar
vehicles today. Once in space, vehicles will spread solar
collectors to gather abundant energy. Using this energy to power
assemblers and disassemblers,
they will rebuild themselves in flight to suit changing
conditions or the whim of their passengers. Today, space travel
is a challenge. Tomorrow, it will be easy and convenient.
Since nanotechnology lends itself to making small things,
consider the smallest person-carrying spacecraft: the spacesuit.
Forced to use weak, heavy, passive materials, engineers now make
bulky, clumsy spacesuits. A look at an advanced spacesuit will
illustrate some of the capabilities of nanotechnology.
Imagine that you are aboard a space station, spun to simulate
Earth's normal gravity. After instruction, you have been given a
suit to try out: there it hangs on the wall, a gray,
rubbery-looking thing with a transparent helmet. You take it
down, heft its substantial weight, strip, and step in through the
open seam on the front.
The suit feels softer than the softest rubber, but has a slick
inner surface. It slips on easily and the seam seals at a touch.
It provides a skintight covering like a thin leather glove around
your fingers, thickening as it runs up your arm to become as
thick as your hand in the region around your torso. Behind your
shoulders, scarcely noticeable, is a small backpack. Around your
head, almost invisible, is the helmet. Below your neck the suits
inner surface hugs your skin with a light, uniform touch that
soon becomes almost imperceptible.
You stand up and walk around, experimenting. You bounce on your
toes and feel no extra weight from the suit. You bend and stretch
and feel no restraint, no wrinkling, no pressure points. When you
rub your fingers together they feel sensitive, as if bare - but
somehow slightly thicker. As you breathe, the air tastes
clean and fresh. In fact, you feel that you could forget that you
are wearing a suit at all. What is more, you feel just as
comfortable when you step out into the vacuum of space.
The suit manages to do all this and more by means of complex
activity within a structure having a texture almost as intricate
as that of living tissue. A glove finger a millimeter thick has
room for a thousand micron-thick layers of active nanomachinery
and nanoelectronics. A fingertip-sized patch has room for a
billion mechanical nanocomputers, with 99.9 percent of the volume
left over for other components.
In particular, this leaves room for an active structure. The middle layer of the suit
material holds a three-dimensional weave of diamond-based
fibers acting much like artificial muscle, but able to push as
well as pull (as discussed in the Notes). These fibers take up
much of the volume and make the suit material as strong as steel.
Powered by microscopic electric motors and controlled by
nanocomputers, they give the suit material its supple strength,
making it stretch, contract, and bend as needed. When the suit
felt soft earlier, this was because it had been programmed to act
soft. The suit has no difficulty holding its shape in a vacuum;
it has strength enough to avoid blowing up like a balloon.
Likewise, it has no difficulty supporting its own weight and
moving to match your motions, quickly, smoothly, and without
resistance. This is one reason why it almost seems not to be
there at all.
Your fingers feel almost bare because you feel the texture of
what you touch. This happens because pressure sensors cover the
suit's surface and active structure covers its lining: the glove
feels the shape of whatever you touch - and the detailed pattern
of pressure it exerts - and transmits the same texture pattern to
your skin. It also reverses the process, transmitting to the
outside the detailed pattern of forces exerted by your skin on
the inside of the glove. Thus the glove pretends that it isn't
there, and your skin feels almost bare.
The suit has the strength of steel and the flexibility of your
own body. If you reset the suit's controls, the suit continues to
match your motions, but with a difference. Instead of simply
transmitting the forces you exert, it amplifies them by a factor
of ten. Likewise, when something brushes against you, the suit now transmits only a tenth of the
force to the inside. You are now ready for a wrestling match
with a gorilla.
The fresh air you breathe may not seem surprising; the backpack
includes a supply of air and other consumables. Yet after a few
days outside in the sunlight, your air will not run out: like a
plant, the suit absorbs sunlight and the carbon dioxide you
exhale, producing fresh oxygen. Also like a plant (or a whole
ecosystem), it breaks down other wastes into simple molecules and
reassembles them into the molecular patterns of fresh, wholesome
food. In fact, the suit will
keep you comfortable, breathing, and well fed almost anywhere in
the inner solar system.
What is more, the suit is durable. It can tolerate the failure of
numerous nanomachines because it has so many others to take over
the load. The space between the active fibers leaves room enough
for assemblers and disassemblers to move about and repair damaged
devices. The suit repairs itself as fast as it wears out.
Within the bounds of the possible, the suit could have many other
features. A speck of material smaller than a pinhead could hold
the text of every book ever published, for display on a fold-out
screen. Another speck could be a "seed" containing the
blueprints for a range of
devices greater than the total the human race has yet built,
along with replicating assemblers able to make any or all of
them.
What is more, fast technical AI systems like those described in
the last chapter could design the suit in a
morning and have it built by afternoon.
All that we accomplish in space with modern bulk technology will
be swiftly and dramatically surpassed shortly after molecular
technology and automated engineering arrive. In particular,
we will build replicating
assemblers that work in space. These replicators will use
solar energy as plants do, and with it they will convert
asteroidal rubble into copies of themselves and products for
human use. With them, we will grasp the resources of the solar
system.
By now, most readers will have noted that this, like certain
earlier discussions, sounds like science fiction. Some may be
pleased, some dismayed that future possibilities do in fact have
this quality. Some, though, may feel that - sounding like science
fiction" is somehow grounds for dismissal. This feeling is
common and deserves scrutiny.
Technology and science fiction have long shared a curious
relationship. In imagining future technologies, SF writers have
been guided partly by science, partly by human longings, and
partly by the market demand for bizarre stories. Some of their
imaginings later become real, because ideas that seem plausible
and interesting in fiction sometimes prove possible and
attractive in actuality. What is more, when scientists and
engineers foresee a dramatic possibility, such as rocket-powered
spaceflight, SF writers commonly grab the idea and popularize it.
Later, when engineering advances bring these possibilities closer
to realization, other writers examine the facts and describe the
prospects. These descriptions, unless they are quite abstract,
then sound like science fiction. Future possibilities will often
resemble today's fiction, just as robots, spaceships, and
computers resemble yesterday's fiction. How could it be
otherwise? Dramatic new technologies sound like science fiction
because science fiction authors, despite their frequent
fantasies, aren't blind and have a professional interest in the
area.
Science fiction authors often fictionalize (that is, counterfeit)
the scientific content of their stories to "explain"
dramatic technologies. Some fuzzy thinkers then take all
descriptions of dramatic technical advances, lump them together
with this bogus science, and ignore the lot. This is unfortunate.
When engineers project future abilities, they test their ideas,
evolving them to fit our best understanding of the laws of
nature. The resulting concepts must be distinguished from ideas
evolved to fit the demands of paperback fiction. Our lives will
depend on it.
Much will remain impossible, even with molecular technology. No
spacesuit, however marvelous, will be able to rocket back and
forth indefinitely at tremendous speeds, or survive great
explosions, or walk through walls, or even stay cool indefinitely
in a hot isolated room. We have far to go before reaching the
limits of the possible, yet limits exist. But this is a topic
taken up later.
Abundance
Space resources join with assemblers and automated engineering
systems to round out the case for a future of great material
abundance. What this means can best be seen by examining costs.
Costs reflect the limits of our resources and abilities; high
costs indicate scarce resources and difficult goals. The prophets
of scarcity have in effect predicted steeply rising resource
costs, and with them a certain kind of future. Resource costs,
however, always depend on technology. Unfortunately, engineers
attempting to predict the cost of future technologies have
generally encountered a tangle of detail and uncertainty that
proves impossible to untie. This problem has obscured our
understanding of the future.
The prospect of replicating assemblers, automated engineering,
and space resources cuts this Gordian knot of cost prediction.
Today the cost of products includes the costs of labor, capital,
raw materials, energy, land, waste disposal, organization,
distribution, taxation, and design. To see how total costs will
change, consider these elements one by one.
Labor. Replicating assemblers will
require no labor to build, once the first exists. What use are
human hands in running an assembler? Further, with robotic
devices of various sizes to assemble parts into larger systems,
the entire manufacturing process from assembling molecules to
assembling skyscrapers could be free of labor costs.
Capital. Assembler-based systems, if
properly programmed, will themselves be productive capital.
Together with larger robotic machines, they will be able to build
virtually anything, including copies of themselves. Since this
self-replicating capital will be able to double many times per
day, only demand and available resources will limit its quantity.
Capital as such need cost virtually nothing.
Raw materials. Since molecular machines
will arrange atoms to best
advantage, a little material can go a long way. Common elements
like hydrogen, carbon, nitrogen, oxygen, aluminum, and silicon
seem best for constructing the bulk of most structures, vehicles,
computers, clothes and so forth: they are light and form strong
bonds. Because dirt and air contain these elements in abundance,
raw materials can be dirt cheap.
Energy. Assemblers will be able to run
off chemical or electrical energy. Assembler-built systems will
convert solar to chemical energy, like plants, or solar to
electrical energy, like solar cells. Existing solar cells are
already more efficient than plants. With replicating assemblers
to build solar collectors, fuel and electric power will cost
little.
Land. Assembler-based production
systems will occupy little room. Most could sit in a closet (or a
thimble, or a pinhole); larger systems could be placed
underground or in space if someone wants something that requires
an unsightly amount of room. Assembler-based production systems
will make both digging machines and spacecraft cheap.
Waste disposal. Assembler systems will
be able to keep control of the atoms they use, making production
as clean as a growing apple tree, or cleaner. If the orchard
remains too dirty or ugly, we will be able to move it off Earth entirely.
Organization. Today, factory production
requires organization to coordinate hordes of workers and
managers. Assembler-based production machines will contain no
people, and will simply sit around and produce things made to
order. Their initial programming will provide all the
organization and information needed to make a wide range of
products.
Distribution. With automatic vehicles
running in tunnels made by cheap digging machines, distribution
need neither consume labor nor blight the landscape. With
assemblers in the home and community, there will be less need for
distribution in the first place.
Taxation. Most taxes take a fixed
percentage of a price, and thus add a fixed percentage to the
cost. If the cost is negligible, the tax will be negligible.
Further, governments with their own replicators and raw materials
will have less reason to tax people.
Design. The above points add up to a
case for low costs of production. Technical AI systems, by
avoiding the labor cost of engineering, will virtually eliminate
the costs of design. These AI systems will themselves be
inexpensive to produce and operate, being constructed by
assemblers and having no inclination to do anything but design
things.
In short, at the end of a long line of profitable developments in
computer and molecular technologies, the cost of designing and
producing things will drop dramatically. I above referred to
"dirt cheap" raw materials, and indeed, assemblers will
be able to make almost anything from dirt and sunlight. Space
resources, however, will change "dirt cheap" to
"cheap-dirt cheap": topsoil has value in Earth's
ecosystem, but rubble from asteroids will come from a dead and
dreary desert. By the same token, assemblers in space will run
off cheap sunlight.
Space resources are vast. One asteroid could bury Earth's
continents a kilometer deep in raw materials. Space swallows the
99.999999955 percent of the Sun's light that misses Earth, and
most is lost to the interstellar void.
Space holds matter, energy, and room enough for projects of vast
size, including vast
space settlements. Replicator-based
systems will be able to construct worlds of continental scale,
resembling Dr. O'Neill's cylinders but made of strong,
carbon-based materials. With these materials and water from the
ice moons of the outer solar system, we will be able to create
not only lands in space, but whole seas, wider and deeper than
the Mediterranean. Constructed with energy and materials from
space, these broad new lands and seas will cost Earth and its
people almost nothing in terms of resources. The chief
requirement will be programming the first replicator, but AI
systems will help with that. The greatest problem will be
deciding what we want.
As Konstantin
Tsiolkovsky wrote near the
turn of the century, "Man will not always stay on Earth;
the pursuit of light and space will lead him to penetrate the
bounds of the atmosphere, timidly at first, but in the end to
conquer the whole of solar space." To dead space we will
bring life.
And replicators will give us the resources to reach for the
stars. A lightsail driven starward only by sunlight would soon
find itself coasting in the dark - faster than any modern rocket,
yet so slowly that it would take millennia to cross the
interstellar gulf. We can build a tremendous bank of lasers
orbiting the Sun, however, and with it drive a beam far beyond our solar
system, pushing a sail toward the speed of light. The
crossing then will take only years.
Stopping presents a problem. Freeman
Dyson of Princeton suggests
braking with magnetic fields in the thin ionized gas between
the stars. Robert Forward of Hughes Research Laboratories suggests bouncing laser light off
the sail, directing light back along the sail's path to
decelerate a smaller sail trailing behind. One way or another
(and there are many others), the stars themselves lie within our
reach.
For a long time to come, however, the solar system can provide
room enough. The space near
Earth holds room for lands with a million times Earth's area.
Nothing need stop emigration, or return visits to the old
country. We will have no trouble powering the transportation
system - the sunlight falling
on Earth supplies enough energy in ten minutes to put today's
entire population in orbit. Space travel and space
settlements will both become cheap. If we make wise use of
molecular technology, our descendants will wonder what kept us
bottled up on Earth for so long, and in such poverty.
The Positive-Sum Society
It might seem that the cost of everything - even land, if one
doesn't crave thousands of kilometers of rock underfoot - will
drop to nothing. In a sense, this is almost right; in another
sense, it is quite false. People will always value matter,
energy, information, and genuine human service, therefore
everything will still have its cost. And in the long run, we will
face real limits to growth, so the cost of resources cannot be
dismissed.
Nonetheless, if we survive, replicators and space resources will
bring a long era in which genuine resource limits do not yet
pinch us - an era when by our present standards even vast wealth
will seem virtually free. This may seem too good to be true, but
nature (as usual) has not set her limits based on human feelings.
Our ancestors once thought that talking to someone across the sea
(many months' voyage by sailing ship) would be too good to be
true, but undersea cables and oversea satellites worked anyway.
But there is another, less pleasant answer for those who think
assemblers are too good to be true: assemblers also threaten to
bring hazards and weapons more dangerous than any yet seen. If
nanotechnology could be avoided but not controlled, then sane
people would shun it. The technology race, however, will bring
forth assemblers from biotechnology as surely as it brought forth
spacecraft from missiles. The military advantages alone will be
enough to make advances almost inevitable. Assemblers are
unavoidable, but perhaps controllable.
Our challenge is to avoid the dangers, but this will take
cooperation, and we are more likely to cooperate if we understand
how much we have to gain from it. The prospect of space and
replicating assemblers may help us clear away some ancient and
dangerous memes.
Human life was once like a zero-sum game. Humankind lived near
its ecological limit and tribe fought tribe for living space.
Where pastures, farmland, and hunting grounds were concerned,
more for one group meant less for another. Because one's gain
roughly equaled the other's loss, net benefits summed to zero.
Still, people who cooperated on other matters prospered, and so
our ancestors learned not just to grab, but to cooperate and
build.
Where taxes, transfer payments, and court battles are concerned,
more for one still means less for another. We add to total wealth
slowly, but redistribute it swiftly. On any given day our
resources seem fixed, and this gives rise to the illusion that
life is a zero-sum game. This illusion suggests that broad
cooperation is pointless, because our gain must result from some
opponent's loss
The history of human advance proves that the world game can be
positive-sum. Accelerating economic growth during recent
centuries shows that the rich can get richer while the poor get
richer. Despite population growth (and the idea of dividing a
fixed pie) the average wealth per capita worldwide, including
that of the Third World, has grown steadily larger. Economic
fluctuations, local reversals, and the natural tendency of the
media to focus on bad news - these combine to obscure the facts
about economic growth, but public records show it clearly enough.
Space resources and replicating assemblers will accelerate this
historic trend beyond the dreams of economists, launching the
human race into a new world.
© Copyright 1986, K. Eric Drexler, all rights reserved.
Original web version prepared and links added by Russell Whitaker.