Engines of Creation: The Coming Era of Nanotechnology
THINKING MACHINES
(Chapter 5)
| Machine
Intelligence
Turing's Target Engines of Design The AI Race Are We Smart Enough? Accelerating the Technology Race |
||||
| References for Chapter 5 | ||||
| The world stands on the threshold of a second
computer age. New technology now moving out of the
laboratory is starting to change the computer from a
fantastically fast calculating machine to a device that
mimics human thought processes - giving machines the
capability to reason, make judgments, and even learn.
Already this "artificial
intelligence" is performing tasks
once thought to require human intelligence... |
COMPUTERS have emerged from back rooms and laboratories to
help with writing, calculating, and play in homes and offices.
These machines do simple, repetitive tasks, but machines still in
the laboratory do much more. Artificial intelligence researchers
say that computers can be made smart, and fewer and fewer people
disagree. To understand our future, we must see whether
artificial intelligence is as impossible as flying to the Moon.
Thinking machines need not resemble human beings in shape,
purpose, or mental skills. Indeed, some artificial intelligence
systems will show few traits of the intelligent liberal arts
graduate, but will instead serve only as powerful engines of
design. Nonetheless, understanding how human minds evolved from
mindless matter will shed light on how machines can be made to
think. Minds, like other forms of order, evolved through
variation and selection.
Minds act. One need not embrace Skinnerian behaviorism to see the
importance of behavior, including the internal behavior called
thinking. RNA replicating in
test tubes shows how the idea of purpose can apply (as a kind of
shorthand) to utterly mindless molecules. They lack nerves and
muscles, but they have evolved to "behave" in ways that
promote their replication. Variation and selection have shaped
each molecule's simple
behavior, which remains fixed for its whole "life."
Individual RNA molecules don't adapt, but bacteria do. Competition
has favored bacteria that adapt to change, for example by
adjusting their mix of digestive enzymes to suit the food
available. Yet these mechanisms of adaptation are themselves
fixed: food molecules trip genetic switches as cold air trips a
thermostat.
Some bacteria also use a primitive form of trial-and-error
guidance. Bacteria of this sort tend to swim in straight lines,
and have just enough "memory" to know whether
conditions are improving or worsening as they go. If they sense
that conditions are improving, they keep going straight. If they
sense that conditions are getting worse, they stop, tumble, and
head off in a random, generally different, direction. They test
directions, and favor the good directions by discarding the bad.
And because this makes them wander toward concentrations of food
molecules, they have prospered.
Flatworms lack brains, yet show the faculty of true learning.
They can learn to choose the correct path in a simple T-maze.
They try turning left and turning right, and gradually select the
behavior - or form the habit - which produces the better result.
This is selection of behavior by its consequences, which
behaviorist psychologists call "the Law of Effect." The
evolving genes of worm species have produced worm individuals
with evolving behavior.
Still, worms trained to run mazes (even Skinner's pigeons,
trained to peck when a light flashes green) show no sign of the
reflective thought we associate with mind. Organisms adapting
only though the simple Law of Effect learn only by trial and
error, by varying and selecting actual behavior - they don't
think ahead and decide. Yet natural selection often favored
organisms that could think, and thinking is not magical. As Daniel Dennett of Tufts
University points out, evolved genes can equip animal brains
with internal models of how the world works (somewhat like the
models in computer-aided engineering systems). The animals can
then "imagine" various actions and consequences,
avoiding actions which "seem" dangerous and carrying
out actions which "seem" safe and profitable. By
testing ideas against these internal models, they can save the
effort and risk of testing actions in the external world.
Dennett further points out that the Law of Effect can reshape the
models themselves. As genes can provide for evolving behavior, so
they can provide for evolving mental models. Flexible organisms
can vary their models and pay more attention to the versions that
prove better guides to action. We all know what it is to try
things, and learn which work. Models need not be instinctive;
they can evolve in the course of a single life.
Speechless animals, however, seldom pass on their new insights.
These vanish with the brain that first produced them, because
learned mental models are not stamped into the genes. Yet even
speechless animals can imitate each other, giving rise to memes
and cultures. A female monkey in Japan invented a way to use
water to separate grain from sand; others quickly learned to do
the same. In human cultures, with their language and pictures,
valuable new models of how the world works can outlast their
creators and spread worldwide.
On a still higher level, a mind (and "mind" is by now a
fitting name) can hold evolving standards for judging whether the
parts of a model - the ideas of a worldview - seem reliable
enough to guide action. The mind thus selects its own contents,
including its selection rules. The rules of judgment that filter
the contents of science
evolved in this way.
As behavior, models, and standards for knowledge evolve, so can
goals. That which brings good, as judged by some more
basic standard, eventually begins to seem good; it then
becomes a goal in itself. Honesty pays, and becomes a valued
principle of action. As thought and mental models guide action
and further thought, we adopt clear thinking and accurate models
as goals in themselves. Curiosity grows, and with it a love of
knowledge for its own sake. The evolution of goals thus
brings forth both science and ethics. As Charles Darwin wrote,
"the highest possible stage in moral culture is when we
recognize that we ought to control our thoughts." We achieve
this as well by variation and selection, by concentrating on
thoughts of value and letting others slip from attention.
Marvin
Minsky of the MIT Artificial
Intelligence Laboratory views the mind as a sort of society,
an evolving system of communicating, cooperating, competing
agencies, each made up of yet simpler agents. He describes
thinking and action in terms of the activity of these agencies.
Some agencies can do little more than guide a hand to grasp a
cup; others (vastly more elaborate) guide the speech system as it
chooses words in a sticky situation. We aren't aware of directing
our fingers to wrap around a cup just so. We delegate
such tasks to competent agents and seldom notice unless they
slip. We all feel conflicting impulses and speak unintended
words; these are symptoms of discord among the agents of the
mind. Our awareness of this is part of the self-regulating
process by which our most general agencies manage the rest.
Memes may be seen as agents in the mind that are formed by
teaching and imitation. To feel that two ideas conflict, you must
have embodied both of them as agents in your mind - though one
may be old, strong, and supported by allies, and the other a
fresh idea-agent that may not survive its first battle. Because
of our superficial self awareness, we often wonder where an idea
in our heads came from. Some people imagine that these thoughts
and feelings come directly from agencies outside their own minds;
they incline toward a belief in haunted heads.
In ancient Rome, people believed in "genii," in good
and evil spirits attending a person from cradle to grave,
bringing good and ill luck. They attributed outstanding success
to a special "genius." And even now, people who fail to
see how natural processes create novelty see "genius"
as a form of magic. But in fact, evolving genes have made minds
that expand their knowledge by varying idea patterns and
selecting among them. With quick variation and effective
selection, guided by knowledge borrowed from others, why
shouldn't such minds show what we call genius? Seeing
intelligence as a natural process makes the idea of intelligent
machines less startling. It also suggests how they might work.
Machine Intelligence
One dictionary definition
of "machine" is "Any system or device, such as an
electronic computer, that performs or assists in the performance
of a human task." But just how many human tasks will
machines be able to perform? Calculation was once a mental skill
beyond machines, the province of the intelligent and educated.
Today, no one thinks of calling a pocket calculator an artificial
intelligence; calculation now seems a "merely"
mechanical procedure.
Still, the idea of building ordinary computers once was shocking.
By the mid 1800s, though, Charles
Babbage had built mechanical calculators and part of a
programmable mechanical computer; however, he ran into
difficulties of finance and construction. One Dr. Young helped
not at all: he argued that it would be cheaper to invest the
money and use the interest to pay human calculators. Nor did the British
Astronomer Royal, Sir George Airy - an entry in his diary
states that "On September 15th Mr. Goulburn ... asked my
opinion on the utility of Babbage's calculating machine... I
replied, entering fully into the matter, and giving my opinion
that it was worthless."
Babbage's machine was ahead of its time - meaning that in
building it, machinists were forced to advance the art of making
precision parts. And in fact it would not have greatly
exceeded the speed of a skilled human calculator - but it would
have been more reliable and easier to improve.
The story of computers and artificial intelligence (known as AI)
resembles that of flight in air and space. Until recently people
dismissed both ideas as impossible - commonly meaning that they
couldn't see how to do them, or would be upset if they could. And
so far, AI has had no simple, clinching demonstration, no
equivalent of a working airplane or a landing on the Moon. It has
come a long way, but people keep changing their definitions of
intelligence.
Press reports of "giant electronic brains" aside, few
people called the first computers intelligent. Indeed, the very
name "computer" suggests a mere arithmetic machine. Yet
in 1956, at Dartmouth, during the world's first conference on
artificial intelligence, researchers Alan Newell and Herbert
Simon unveiled Logic Theorist, a program that proved theorems
in symbolic logic. In later years computer programs were playing
chess and helping chemists determine molecular structures. Two
medical programs, CASNET and MYCIN (the first dealing with
internal medicine, the other with the diagnosis and treatment of
infections), have performed impressively. According to the Handbook of Artificial
Intelligence, they have been "rated, in
experimental evaluations, as performing at human-expert levels in
their respective domains." A program called PROSPECTOR has
located, in Washington state, a molybdenum deposit worth millions
of dollars.
These so-called "expert systems" succeed only within
strictly limited areas of competence, but they would have amazed
the computer programmers of the early 1950s. Today, however, few
people consider them to be real artificial intelligence:
AI has been a moving target. The passage from Business Week
quoted earlier only shows that computers can now be programmed
with enough knowledge, and perform fancy enough tricks, that some
people feel comfortable calling them intelligent. Years of seeing
fictional robots and talking computers on television have at
least made the idea of AI familiar.
The chief reason for declaring AI impossible has always been the
notion that "machines" are intrinsically stupid, an
idea that is now beginning to fade. Past machines have indeed
been gross, clumsy things that did simple, brute-force work. But
computers handle information, follow complex instructions, and
can be instructed to change their own instructions. They can
experiment and learn. They contain not gears and grease but
traceries of wire and evanescent patterns of electrical energy. As Douglas Hofstadter urges
(through a character in a dialogue about AI), "Why don't you
let the word 'machine' conjure up images of patterns of dancing
light rather than of giant steam shovels?"
Cocktail-party critics confronted with the idea of artificial
intelligence often point to the stupidity of present computers,
as if this proved something about the future. (A future machine
may wonder whether such critics exhibited genuine thought.) Their
objection is irrelevant - steam locomotives didn't fly, though
they demonstrated mechanical principles later used in airplane
engines. Likewise, the creeping worms of an eon ago showed no
noticeable intelligence, yet our brains use neurons much like
theirs.
Casual critics also avoid thinking seriously about AI by
declaring that we can't possibly build machines smarter than
ourselves. They forget what history shows. Our distant,
speechless ancestors managed to bring forth entities of greater
intelligence through genetic evolution without even thinking
about it. But we are thinking about it, and the memes of
technology evolve far more swiftly than the genes of biology. We can surely make machines with
a more human-like ability to learn and organize knowledge.
There seems to be only one idea that could argue for the
impossibility of making thought patterns dance in new forms of
matter. This is the idea of mental materialism - the
concept that mind is a special substance, a magical
thinking-stuff somehow beyond imitation, duplication, or
technological use.
Psychobiologists see no evidence for such a substance, and find
no need for mental materialism to explain the mind. Because the
complexity of the brain lies beyond the full grasp of human
understanding, it seems complex enough to embody a mind. Indeed,
if a single person could fully understand a brain, this
would make the brain less complex than that person's mind. If all
Earth's billions of people could cooperate in simply watching the
activity of one human brain, each person would have to monitor
tens of thousands of active synapses simultaneously - clearly an
impossible task. For a person to try to understand the flickering
patterns of the brain as a whole would be five billion times more
absurd. Since our brain's mechanism so massively overwhelms our
mind's ability to grasp it, that mechanism seems complex enough
to embody the mind itself.
Turing's Target
In a 1950 paper on machine intelligence, British mathematician
Alan Turing wrote: "I
believe that by the end of the century the use of words and
general educated opinion will have altered so much that one will
be able to speak of machines thinking without expecting to be
contradicted." But this will depend on what we call
thinking. Some say that only people can think, and that computers
cannot be people; they then sit back and look smug.
But in his paper, Turing asked how we judge human
intelligence, and suggested that we commonly judge people by the
quality of their conversation. He then proposed what he called
the imitation game - which everyone else now calls the Turing
test. Imagine that you are in a room, able to communicate through
a terminal with a person and a computer in two other rooms. You
type messages; both the person and the computer can reply. Each
tries to act human and intelligent. After a prolonged keyboard
"conversation" with them-perhaps touching on
literature, art, the weather, and how a mouth tastes in the
morning - it might be that you could not tell which was the
person and which the machine. If a machine could converse this
well on a regular basis, then Turing suggests that we should
consider it genuinely intelligent. Further, we would have to
acknowledge that it knew a great deal about human beings.
For most practical purposes, we need not ask "Can a machine
have self-awareness - that is, consciousness?"
Indeed, critics who declare that machines cannot be conscious
never seem able to say quite what they mean by the term.
Self-awareness evolved to guide thought and action, not merely to
ornament our humanity. We must be aware of other people, and of
their abilities and inclinations, to make plans that involve
them. Likewise we must be aware of ourselves, and of our own
abilities and inclinations, to make plans about ourselves. There
is no special mystery in self-awareness. What we call the self
reacts to impressions from the rest of the mind, orchestrating
some of its activities; this makes it no more (and no less) than
a special part of the interacting patterns of thought. The idea
that the self is a pattern in a special mind substance (distinct
from the mind substance of the brain) would explain nothing about
awareness.
A machine attempting to pass the Turing test would, of course,
claim to have self-awareness. Hard-core biochauvinists would
simply say that it was lying or confused. So long as they refuse
to say what they mean by consciousness, they can never be proved
wrong. Nonetheless, whether called conscious or not, intelligent
machines will still act intelligent, and it is their actions that
will affect us. Perhaps they will someday shame the
biochauvinists into silence by impassioned argument, aided by a
brilliant public-relations campaign.
No machine can now pass the Turing test, and none is likely to do
so soon. It seems wise to ask whether there is a good reason even
to try: we may gain more from AI research guided by other goals.
Let us distinguish two sorts of artificial intelligence, though a system could show both kinds.
The first is technical AI, adapted to deal with the
physical world. Efforts in this field lead toward automated
engineering and scientific inquiry. The second is social
AI, adapted to deal with human minds. Efforts in this field
lead toward machines able to pass the Turing test.
Researchers working on social
AI systems will learn much about the human mind along the
way, and their systems will doubtless have great practical value,
since we all can profit from intelligent help and advice. But
automated engineering based on technical AI will have a greater
impact on the technology race, including the race toward molecular
technology. And an advanced automated engineering system may
be easier to develop than a Turing-test passer, which must not
only possess knowledge and intelligence, but must mimic human
knowledge and human intelligence - a special, more
difficult challenge.
As Turing asked, "May
not machines carry out something which ought to be described as
thinking but which is very different from what a man does?"
Although some writers and politicians may refuse to recognize
machine intelligence until they are confronted with a talkative
machine able to pass the Turing test, many engineers will
recognize intelligence in other forms.
Engines of Design
We are well on the way to automated engineering. Knowledge
engineers have marketed expert systems that help people to deal
with practical problems. Programmers have created computer-aided
design systems that embody knowledge about shapes and motion,
stress and strain, electronic circuits, heat flow, and how
machine tools shape metal. Designers use these systems to augment
their mental models, speeding the evolution of yet unbuilt
designs. Together, designers and computers form intelligent,
semiartificial systems.
Engineers can use a wide variety of computer systems to aid their
work. At one end of the spectrum, they use computer screens
simply as drawing boards. Farther along, they use systems able to
describe parts in three dimensions and calculate their response
to heat, stress, current, and so on. Some systems also know about
computer-controlled manufacturing equipment, letting engineers
make simulated tests of instructions that will later direct
computer-controlled machines to make real parts. But the far end
of the spectrum of systems involves using computers not just to
record and test designs, but to generate them.
Programmers have developed their most impressive tools for use in
the computer business itself. Software for chip design is an example.
Integrated circuit chips now contain many thousands of
transistors and wires. Designers once had to work for many months
to design a circuit to do a given job, and to lay out its many
parts across the surface of the chip. Today they can often
delegate this task to a so-called "silicon compiler."
Given a specification of a chip's function, these software
systems can produce a detailed design - ready for manufacture -
with little or no human help.
All these systems rely entirely on human knowledge, laboriously
gathered and coded. The most flexible automated design systems
today can fiddle with a proposed design to seek improvements, but
they learn nothing applicable to the next design. But EURISKO is different. Developed by Professor Douglas
Lenat and others at Stanford University, EURISKO is designed
to explore new areas of knowledge. It is guided by heuristics - pieces of
knowledge that suggest plausible actions to follow or implausible
ones to avoid; in effect, various rules of thumb. It uses
heuristics to suggest topics to work on, and further heuristics
to suggest what approaches to try and how to judge the results.
Other heuristics look for patterns in results, propose new
heuristics, and rate the value of both new and old heuristics. In this
way EURISKO evolves better behaviors, better internal models, and
better rules for selecting among internal models. Lenat himself
describes the variation and selection of heuristics and concepts
in the system in terms of "mutation" and
"selection," and suggests a social, cultural metaphor
for understanding their interaction.
Since heuristics evolve and compete in EURISKO, it makes sense to
expect parasites to appear - as indeed many have. One
machine-generated heuristic, for example, rose to the highest
possible value rating by claiming to have been a co-discoverer of
every valuable new conjecture. Professor Lenat has worked closely
with EURISKO, improving its mental immune system by giving it
heuristics for shedding parasites and avoiding stupid lines of
reasoning.
EURISKO has been used to explore elementary mathematics,
programming, biological evolution, games, three-dimensional
integrated circuit design, oil spill cleanup, plumbing, and (of
course) heuristics. In some fields it has startled its designers
with novel ideas, including new electronic devices for the
emerging technology of three-dimensional integrated circuits.
The results of a tournament illustrate the power of a human/AI
team. Traveller TCS is a
futuristic naval war game, played in accordance with two hundred
pages of rules specifying design, cost, and performance
constraints for the fleet ("TCS" stands for
"Trillion Credit Squadron"). Professor Lenat gave
EURISKO these rules, a set of starting heuristics, and a program
to simulate a battle between two fleets. He reports that "it
then designed fleet after fleet, using the simulator as the
'natural selection' mechanism as it 'evolved' better and better
fleet designs." The program would run all night, designing,
testing, and drawing lessons from the results. In the morning
Lenat would cull the designs and help it along. He credits about
60 percent of the results to himself, and about 40 percent to
EURISKO.
Lenat and EURISKO entered the 1981 national Traveller TCS
tournament with a strange-looking fleet. The other contestants
laughed at it, then lost to it. The Lenat/EURISKO fleet won every
round, emerging as the national champion. As Lenat notes,
"This win is made more significant by the fact that no one
connected with the program had ever played this game before the
tournament, or seen it played, and there were no practice
rounds."
In 1982 the competition sponsors changed the rules. Lenat and
EURISKO entered a very different fleet. Other contestants again
laughed at it, then lost. Lenat and EURISKO again won the
national championship.
In 1983 the competition sponsors told Lenat that if he entered
and won again, the competition would be canceled. Lenat bowed
out.
EURISKO and other AI programs show that computers need not be
limited to boring, repetitive work if they are given the right
sort of programming. They can explore possibilities and turn up
novel ideas that surprise their creators. EURISKO has shortcomings, yet
it points the way to a style of partnership in which an AI system
and a human expert both contribute knowledge and creativity to a
design process.
In coming years, similar systems will transform engineering.
Engineers will work in a creative partnership with their
machines, using software derived from current computer-aided
design systems for doing simulations, and using evolving,
EURISKO-like systems to suggest designs to simulate. The engineer
will sit at a screen to type in goals for the design process and
draw sketches of proposed designs. The system will respond by
refining the designs, testing them, and displaying proposed
alternatives, with explanations, graphs, and diagrams. The
engineer will then make further suggestions and changes, or
respond with a new task, until an entire system of hardware has
been designed and simulated.
As such automated engineering systems improve, they will do more
and more of the work faster and faster. More and more often, the
engineer will simply propose goals and then sort among good
solutions proposed by the machine. Less and less often will the
engineer have to select parts, materials, and configurations.
Gradually engineers will be able to propose more general goals
and expect good solutions to appear as a matter of course. Just
as EURISKO ran for hours evolving fleets with a Traveller TCS
simulator, automated engineering systems will someday work
steadily to evolve passenger jets having maximum safety and
economy - or to evolve military jets and missiles best able to
control the skies.
Just as EURISKO has invented electronic devices, future automated
engineering systems will invent molecular machines and molecular
electronic devices, aided by software for molecular simulations.
Such advances in automated engineering will magnify the
design-ahead phenomenon described earlier. Thus automated
engineering will not only speed the assembler breakthrough, it
will increase the leap that follows.
Eventually software systems will be able to create bold new
designs without human help. Will most people call such systems
intelligent? It doesn't really matter.
The AI Race
Companies and governments worldwide support AI work because it
promises commercial and military advantages. The United States
has many university artificial intelligence laboratories and a
host of new companies with names like Machine Intelligence
Corporation, Thinking Machines Corporation, Teknowledge, and
Cognitive Systems Incorporated. In October of 1981 the
Japanese Ministry of Trade and Industry announced a ten-year,
$850 million program to develop advanced AI hardware and
software. With this, Japanese researchers plan to develop systems
able to perform a billion logical inferences per second. In the
fall of 1984 the Moscow Academy of Science announced a similar,
five-year, $ 100 million effort. In October of 1983 the U.S.
Department of Defense announced a five-year, $600 million
Strategic Computing Program; they seek machines able to see,
reason, understand speech, and help manage battles. As Paul
Wallich reports in the IEEE Spectrum,
"Artificial intelligence is considered by most people to be
a cornerstone of next-generation computer technology; all the
efforts in different countries accord it a prominent place in
their list of goals."
Advanced AI will emerge step by step, and each step will pay off
in knowledge and increased ability. As with molecular technology
(and many other technologies), attempts to stop advances in one
city, county, or country will at most let others take the lead. A
miraculous success in stopping visible AI work everywhere
would at most delay it and, as computers grow cheaper, let it
mature in secret, beyond public scrutiny. Only a world state of
immense power and stability could truly stop AI research
everywhere and forever - a "solution" of bloodcurdling
danger, in light of past abuses of merely national power.
Advanced AI seems inevitable. If we hope to form a realistic view
of the future, we cannot ignore it.
In a sense, artificial intelligence will be the ultimate tool
because it will help us build all possible tools. Advanced AI
systems could maneuver people out of existence, or they could
help us build a new and better world. Aggressors could use them
for conquest, or foresighted defenders could use them to
stabilize peace. They could even help us control AI itself. The
hand that rocks the AI cradle may well rule the world.
As with assemblers, we will need foresight and careful strategy
to use this new technology safely and well. The issues are
complex and interwoven with everything from the details of
molecular technology to employment and the economy to the
philosophical basis of human rights. The most basic issues,
though, involve what AI can do.
Are We Smart Enough?
Despite the example of the evolution of human beings, critics
may still argue that our limited intelligence may somehow prevent
us from programming genuinely intelligent machines. This argument
seems weak, amounting to little more than a claim that because
the critic can't see how to succeed, no one else will
ever do better. Still, few would deny that programming computers
to equal human abilities will indeed require fresh insights into human
psychology. Though the programming path to AI seems
open, our knowledge does not justify the sort of solid confidence
that thoughtful engineers had (decades before Sputnik) in being
able to reach the Moon with rockets, or that we have today in
being able to build assemblers through protein design.
Programming genuine artificial intelligence, though a form of
engineering, will require new science. This places it beyond firm
projection.
We need accurate foresight, though. People clinging to comforting
doubts about AI seem likely to suffer from radically flawed
images of the future. Fortunately, automated engineering escapes
some of the burden of biochauvinist prejudice. Most people are
less upset by the idea of machines designing machines than they
are by the idea of true general-purpose AI systems. Besides,
automated engineering has been shown to work; what remains is to
extend it. Still, if more general systems are likely to emerge,
we would be foolish to omit them from our calculations. Is there
a way to sidestep the question of our ability to design
intelligent programs?
In the 1950s, many AI researchers concentrated on simulating
brain functions by simulating neurons. But researchers working on
programs based on words and symbols made swifter progress, and
the focus of AI work shifted accordingly. Nonetheless, the basic
idea of neural
simulation remains sound, and molecular technology will make
it more practical. What is more, this approach seems guaranteed
to work because it requires no fundamental new insights into the
nature of thought.
Eventually, neurobiologists will use virus-sized molecular machines
to study the structure and function of the brain, cell by cell and molecule by
molecule where need be. Although AI researchers may gain useful
insights about the organization of thought from the resulting
advances in brain science, neural simulation can succeed without
such insights. Compilers translate computer programs from one
language to another without understanding how they work.
Photocopiers transfer patterns of words without reading them.
Likewise, researchers will be able to copy the neural patterns of
the brain into another medium without understanding their
higher-level organization.
After learning how neurons work, engineers will be able to design
and build analogous devices
based on advanced nanoelectronics and nanomachines. These will
interact like neurons, but will work faster. Neurons, though
complex, do seem simple enough for a mind to understand and an
engineer to imitate. Indeed, neurobiologists have learned much
about their structure and function, even without molecular-scale
machinery to probe their workings.
With this knowledge, engineers will be able to build fast,
capable AI systems, even without understanding the brain and
without clever programming. They need only study the brain's
neural structure and join artificial neurons to form the same
functional pattern. If they make all the parts right - including
the way they mesh to form the whole - then the whole, too, will
be right. "Neural" activity will flow in the patterns
we call thought, but faster, because all the parts will work
faster.
Accelerating the Technology Race
Advanced AI systems seem possible and inevitable, but what
effect will they have? No one can answer this in full, but one
effect of automated engineering is clear: it will speed our
advance toward the limits of the possible.
To understand our prospects, we need some idea of how fast
advanced AI systems will think. Modern computers have only a tiny
fraction of the brain's complexity, yet they can already run
programs imitating significant aspects of human behavior. They
differ totally from the brain in their basic style of operation,
though, so direct physical comparison is almost useless. The
brain does a huge number of things at once, but fairly slowly;
most modern computers do only one thing at a time, but with
blinding speed.
Still, one can imagine AI hardware built to imitate a brain not
only in function, but in structure. This might result from a
neural-simulation approach, or from the evolution of AI programs
to run on hardware with a brainlike style of organization. Either
way, we can use analogies with the human brain to estimate a minimum
speed for advanced assembler-built AI systems.
Neural synapses respond to signals in thousandths of a second; experimental electronic switches
respond a hundred million times faster (and nanoelectronic
switches will be faster yet). Neural signals travel at under one
hundred meters per second; electronic signals travel a million
times faster. This crude comparison of speeds suggests that
brainlike electronic devices will work about a million times
faster than brains made of neurons (at a rate limited by the
speed of electronic signals).
This estimate is crude, of course. A neural synapse is more complex than
a switch; it can change its response to signals by changing its
structure. Over time, synapses even form and disappear. These
changes in the fibers and connections of the brain embody the
long term mental changes we call learning. They have stirred Professor Robert Jastrow of
Dartmouth to describe the brain as an enchanted loom, weaving and
reweaving its neural patterns throughout life.
To imagine a brainlike device with comparable flexibility,
picture its electronic circuits as surrounded by mechanical
nanocomputers and assemblers, with one per synapse-equivalent
"switch." Just as the molecular machinery of a synapse
responds to patterns of neural activity by modifying the
synapse's structure, so the nanocomputers will respond to
patterns of activity by directing the nanomachinery to modify the
switch's structure. With the right programming, and with
communication among the nanocomputers to simulate chemical
signals, such a device should behave almost exactly like a brain.
Despite its complexity, the device will be compact. Nanocomputers
will be smaller than synapses, and assembler-built wires will be
thinner than the brain's axons and dendrites. Thin wires and
small switches will make for compact circuits, and compact
circuits will speed the flow of electronic patterns by shortening
the distances signals must travel. It seems that a structure
similar to the brain will fit
in less than a cubic centimeter (as discussed in the Notes).
Shorter signal paths will then join with faster transmission to
yield a device over ten million times faster than a human brain.
Only cooling problems might limit such machines to slower average
speeds. Imagine a conservative design, a millionfold faster than
a brain and dissipating a
millionfold more heat. The system consists of an
assembler-built block of sapphire the size of a coffee mug,
honeycombed with circuit-lined cooling channels. A high-pressure water pipe of equal
diameter is bolted to its top, forcing cooling water through
the channels to a similar drainpipe leaving the bottom. Hefty
power cables and bundles of optical-fiber data channels trail
from its sides.
The cables supply fifteen megawatts of electric power. The
drainpipe carries the resulting heat away in a
three-ton-per-minute flow of boiling-hot water. The optical fiber
bundles carry as much data as a million television channels. They
bear communications with other AI systems, with engineering
simulators, and with assembler systems that build designs for
final testing. Every ten seconds, the system gobbles almost two
kilowatt-days of electric energy (now worth about a dollar).
Every ten seconds, the system completes as much design work as a
human engineer working eight hours a day for a year (now worth
tens of thousands of dollars). In an hour, it completes the work
of centuries. For all its activity, the system works in a silence
broken only by the rush of cooling water.
This addresses the question of the sheer speed of thought, but
what of its complexity? AI development seems unlikely to pause at
the complexity of a single human mind. As John McCarthy of Stanford's
AI lab points out, if we can place the equivalent of one human
mind in a metal skull, we can place the equivalent of ten
thousand cooperating minds in a building. (And a large modern
power plant could supply power enough for each to think at least
ten thousand times as fast as a person.) To the idea of fast
engineering intelligences, add the idea of fast engineering
teams.
Engineering AI systems will be slowed in their work by the need
to perform experiments, but not so much as one might expect.
Engineers today must perform many experiments because bulk technology is
unruly. Who can say in advance exactly how a new alloy will
behave when forged and then bent ten million times? Tiny cracks
weaken metal, but details of processing determine their nature
and effects.
Because assemblers will make objects to precise specifications,
the unpredictabilities of bulk technology will be avoided.
Designers (whether human or AI) will then experiment only when
experimentation is faster or cheaper than calculation, or (more
rarely) when basic knowledge is lacking.
AI systems with access to nanomachines will perform many
experiments rapidly. They will design apparatus in seconds, and
replicating assemblers will build it without the many delays
(ordering special parts, shipping them, and so on) that plague
projects today. Experimental apparatus on the scale of an
assembler, nanocomputer,
or living cell will take only minutes to build, and
nanomanipulators will perform a million motions per second.
Running a million ordinary experiments at once will be easy.
Thus, despite delays for experimentation, automated engineering
systems will move technology forward with stunning speed.
From past to future, then, the likely pattern of advancing
ability looks something like this. Across eons of time, life
moved forward in a long, slow advance, paced by genetic
evolution. Minds with language picked up the pace, accelerated by
the flexibility of memes. The invention of the methods of science
and technology further accelerated advances by forcing memes to
evolve faster. Growing wealth, education, and population - and
better physical and intellectual tools - have continued this
accelerating trend across our century.
The automation of engineering will speed the pace still more.
Computer-aided design will improve, helping human engineers to
generate and test ideas ever more quickly. Successors to EURISKO
will shrink design times by suggesting designs and filling in the
details of human innovations. At some point, full-fledged
automated engineering systems will pull ahead on their own.
In parallel, molecular technology will develop and mature, aided
by advances in automated engineering. Then assembler-built AI
systems will bring still swifter automated engineering, evolving
technological ideas at a pace set by systems a million times
faster than a human brain. The rate of technological advance will
then quicken to a great upward leap: in a brief time, many areas
of technology will advance to the limits set by natural law. In
those fields, advance will then halt on a lofty plateau of
achievement.
This transformation is a dizzying prospect. Beyond it, if we
survive, lies a world with replicating assemblers, able to make
whatever they are told to make, without need for human labor.
Beyond it, if we survive, lies a world with automated engineering
systems able to direct assemblers to make devices near the limits
of the possible, near the final limits of technical perfection.
Eventually, some AI systems will have both great technical
ability and the social ability needed to understand human speech
and wishes. If given charge of energy, materials, and assemblers,
such a system might aptly be called a "genie machine."
What you ask for, it will produce, Arabian legend and universal
common sense suggest that we take the dangers of such engines of
creation very seriously indeed.
Decisive breakthroughs in technical and social AI will be years
in arriving. As Marvin Minsky
has said, "The modestly intelligent machines of the near
future promise only to bring us the wealth and comfort of
tireless, obedient, and inexpensive servants." Most systems
now called "AI" do not think or learn; they are only a
crude distillate of the skills of experts, preserved, packaged,
and distributed for consultation.
But genuine AI will arrive. To leave it out of our expectations
would be to live in a fantasy world. To expect AI is neither
optimistic nor pessimistic: as always, the researcher's optimism
is the technophobe's pessimism. If we do not prepare for their
arrival, social AI systems could pose a grave threat: consider
the damage done by the merely human intelligence of terrorists
and demagogues. Likewise, technical AI systems could destabilize
the world military balance, giving one side a sudden, massive
lead. With proper preparation, however, artificial intelligence
could help us build a future that works - for the Earth, for
people, and for the advancement of intelligence in the universe. Chapter 12 will suggest an
approach, as part of the more general issue of managing the
transformation that assemblers and AI will bring.
Why discuss the dangers today? Because it is not too soon to
start developing institutions able to deal with such questions.
Technical AI is emerging today, and its every advance will speed
the technology race. Artificial intelligence is but one of many
powerful technologies we must learn to manage, each adding to a
complex mixture of threats and opportunities.
© Copyright 1986, K. Eric Drexler, all rights reserved.
Original web version prepared and links added by Russell Whitaker.