Engines of Creation: The Coming Era of Nanotechnology
ENGINES OF DESTRUCTION
(Chapter 11)
| The
Threat from the Machines
Engines of Power Trustworthy Systems Tactics for the Assembler Breakthrough Is Success Possible? |
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| References for Chapter 11 | ||||
Nor do I doubt if the most formidable armies
ever heere upon earth is a sort of soldiers who for their
smallness are not visible.
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REPLICATING assemblers
and thinking machines pose basic threats to people and to life on
Earth. Today's organisms have abilities far from the limits of
the possible, and our machines are evolving faster than we are.
Within a few decades they seem likely to surpass us. Unless we
learn to live with them in safety, our future will likely be both
exciting and short. We cannot hope to foresee all the problems
ahead, yet by paying attention to the big, basic issues, we can
perhaps foresee the greatest challenges and get some idea of how
to deal with them.
Entire books will no doubt be written on the coming social
upheavals: What will happen to the global order when assemblers
and automated
engineering eliminate the need for most international trade?
How will society change when individuals can live indefinitely?
What will we do when replicating assemblers can make almost
anything without human labor? What will we do when AI systems can
think faster than humans? (And before they jump to the conclusion
that people will despair of doing or creating anything, the
authors may consider how runners regard cars, or how painters
regard cameras.)
In fact, authors have already foreseen and discussed several of
these issues. Each is a matter of uncommon importance, but more
fundamental than any of them is the survival of life and liberty.
After all, if life or liberty is obliterated, then our ideas
about social problems will no longer matter.
The Threat from the Machines
In Chapter 4, I described
some of what replicating assemblers will do for us if we handle
them properly. Powered by fuels or sunlight, they will be able to
make almost anything (including more of themselves) from common
materials.
Living organisms are also powered by fuels or sunlight, and also
make more of themselves from ordinary materials. But unlike
assembler-based systems, they cannot make "almost
anything".
Genetic evolution has
limited life to a system based on DNA, RNA, and ribosomes, but memetic
evolution will bring life-like machines based on nanocomputers
and assemblers. I have already described how assembler-built
molecular machines will differ from the ribosome-built machinery of
life. Assemblers will be able to build all that ribosomes can,
and more; assembler-based replicators will therefore be able to
do all that life can, and more. From an evolutionary point of
view, this poses an obvious threat to otters, people, cacti, and
ferns - to the rich fabric of the biosphere and all that we
prize.
The early transistorized computers soon beat the most advanced
vacuum-tube computers because they were based on superior
devices. For the same reason, early assembler-based replicators
could beat the most advanced modern organisms. "Plants"
with "leaves" no more efficient than today's solar cells could out-compete real
plants, crowding the biosphere with an inedible foliage. Tough,
omnivorous "bacteria"
could out-compete real bacteria: they could spread like blowing
pollen, replicate swiftly, and reduce the biosphere to dust in a
matter of days. Dangerous replicators could easily be too tough,
small, and rapidly spreading to stop - at least if we made no
preparation. We have trouble
enough controlling viruses and fruit flies.
Among the cognoscenti of nanotechnology, this
threat has become known as the "gray goo problem."
Though masses of uncontrolled replicators need not be gray or
gooey, the term "gray goo" emphasizes that replicators
able to obliterate life might be less inspiring than a single
species of crabgrass. They might be "superior" in an
evolutionary sense, but this need not make them valuable. We have
evolved to love a world rich in living things, ideas, and
diversity, so there is no reason to value gray goo merely because
it could spread. Indeed, if we prevent it we will thereby prove our
evolutionary superiority.
The gray goo threat makes one thing perfectly clear: we cannot
afford certain kinds of accidents with replicating assemblers.
In Chapter 5, I described some
of what advanced AI systems will do for us, if we handle them
properly. Ultimately, they will embody the patterns of thought
and make them flow at a pace no mammal's brain can match. AI
systems that work together as people do will be able to out-think
not just individuals, but whole societies. Again, the evolution
of genes has left life stuck. Again, the evolution of memes by
human beings - and eventually by machines - will advance our
hardware far beyond the limits of life. And again, from an
evolutionary point of view this poses an obvious threat.
Knowledge can bring power, and power can bring knowledge.
Depending on their natures and their goals, advanced AI systems
might accumulate enough knowledge and power to displace us, if we
don't prepare properly. And as with replicators, mere
evolutionary "superiority" need not make the victors
better than the vanquished by any standard but brute competitive
ability.
This threat makes one thing perfectly clear: we need to find ways
to live with thinking machines, to make them law-abiding
citizens.
Engines of Power
Certain kinds of replicators and AI systems may confront us
with forms of hardware capable of swift, effective, independent
action. But the novelty of this threat - coming from the machines
themselves - must not blind us to a more traditional danger.
Replicators and AI systems can also serve as great engines of
power, if wielded freely by sovereign states.
Throughout history, states have developed technologies to extend
their military power, and states will no doubt play a dominant
role in developing replicators and AI systems. States could use
replicating assemblers to build arsenals of advanced weapons,
swiftly, easily, and in vast quantity. States could use special
replicators directly to wage a sort of germ warfare - one made
vastly more practical by programmable, computer-controlled
"germs." Depending on their skills, AI systems could serve as weapon
designers, strategists, or fighters. Military funds already
support research in both molecular
technology and artificial
intelligence.
States could use assemblers or advanced AI systems to achieve
sudden, destabilizing breakthroughs. I earlier discussed reasons
for expecting that the advent of replicating assemblers will
bring relatively sudden changes: Able to replicate swiftly, they
could become abundant in a matter of days. Able to make almost
anything, they could be programmed to duplicate existing weapons,
but made from superior materials. Able to work with standard,
well-understood components (atoms)
they could suddenly build things designed in anticipation of the
assembler breakthrough. These results of design-ahead could
include programmable germs and other nasty novelties. For all
these reasons, a state that makes the assembler breakthrough
could rapidly create a decisive military force - if not literally
overnight, then at least with unprecedented speed.
States could use advanced AI systems to similar ends. Automated
engineering systems will facilitate design-ahead and speed
assembler development. Al systems able to build better AI systems
will allow an explosion of capability with effects hard to
anticipate. Both AI systems and replicating assemblers will
enable states to expand their military capabilities by orders of
magnitude in a brief time.
Replicators can be more potent than nuclear weapons: to devastate
Earth with bombs would require masses of exotic hardware and rare
isotopes, but to destroy all life with replicators would require
only a single speck made of ordinary elements. Replicators give
nuclear war some company as a potential cause of extinction,
giving a broader context to extinction as a moral concern.
Despite their potential as engines of destruction, nanotechnology
and AI systems will lend themselves to more subtle uses than do
nuclear weapons. A bomb can only blast things, but nanomachines
and AI systems could be used to infiltrate, seize, change, and
govern a territory or a world. Even the most ruthless police have
no use for nuclear weapons, but they do have use for bugs, drugs,
assassins, and other flexible engines of power. With advanced
technology, states will be able to consolidate their power over
people.
Like genes, memes, organisms, and hardware, states have evolved.
Their institutions have spread (with variations) through growth,
fission, imitation, and conquest. States at war fight like
beasts, but using citizens as their bones, brains, and muscle.
The coming breakthroughs will confront states with new pressures
and opportunities, encouraging sharp changes in how states
behave. This naturally gives cause for concern. States have,
historically, excelled at slaughter and oppression.
In a sense, a state is simply the sum of the people making up its
organizational apparatus: their actions add up to make its
actions. But the same might be said of a dog and its cells,
though a dog is clearly more than just a clump of cells. Both
dogs and states are evolved systems, with structures that affect
how their parts behave. For thousands of years, dogs have evolved
largely to please people, because they have survived and
reproduced at human whim. For thousands of years, states have
evolved under other selective pressures. Individuals have far
more power over their dogs than they do over "their"
states. Though states, too, can benefit from pleasing people,
their very existence has depended on their capability for using
people, whether as leaders, police, or soldiers.
It may seem paradoxical to say that people have limited power
over states: After all, aren't people behind a state's every
action? But in democracies, heads of state bemoan their lack of
power, representatives bow to interest groups, bureaucrats are
bound by rules, and voters, allegedly in charge, curse the whole
mess. The state acts and people affect it, yet no one can claim
to control it. In totalitarian states, the apparatus of power has
a tradition, structure, and inner logic that leaves no one free,
neither the rulers nor the ruled. Even kings had to act in ways
limited by the traditions of monarchy and the practicalities of
power, if they were to remain kings. States are not human, though
they are made of humans.
Despite this, history shows that change is possible, even change
for the better. But changes always move from one semi-autonomous,
inhuman system to another - equally inhuman but perhaps more
humane. In our hope for improvements, we must not confuse states
that wear a human face with states that have humane institutions.
Describing states as quasi-organisms captures only one aspect of
a complex reality, yet it suggests how they may evolve in
response to the coming breakthroughs. The growth of government
power, most spectacular in totalitarian countries, suggests one
direction.
States could become more like organisms by dominating their parts
more completely. Using replicating assemblers, states could fill
the human environment with miniature surveillance devices. Using
an abundance of speech-understanding AI systems, they could
listen to everyone without employing half the population as
listeners. Using nanotechnology like that proposed for cell repair machines,
they could cheaply tranquilize, lobotomize, or otherwise modify
entire populations. This would simply extend an all too familiar
pattern. The world already holds governments that spy, torture,
and drug; advanced technology will merely extend the
possibilities.
But with advanced technology, states need not control people -
they could instead simply discard people. Most people in
most states, after all, function either as workers, larval
workers, or worker-rearers, and most of these workers make, move,
or grow things. A state with replicating assemblers would not
need such work. What is more, advanced AI systems could replace
engineers, scientists, administrators, and even leaders. The
combination of nanotechnology and advanced AI will make possible
intelligent, effective robots; with such robots, a state could
prosper while discarding anyone, or even (in principle) everyone.
The implications of this possibility depend on whether the state
exists to serve the people, or the people exist to serve the
state.
In the first case, we have a state shaped by human beings to
serve general human purposes; democracies tend to be at least
rough approximations to this ideal. If a democratically
controlled government loses its need for people, this will
basically mean that it no longer needs to use people as
bureaucrats or taxpayers. This will open new possibilities, some
of which may prove desirable.
In the second case, we have a state evolved to exploit human
beings, perhaps along totalitarian lines. States have needed
people as workers because human labor has been the necessary
foundation of power. What is more, genocide has been expensive
and troublesome to organize and execute. Yet, in this century
totalitarian states have slaughtered their citizens by the
millions. Advanced technology will make workers unnecessary and
genocide easy. History suggests that totalitarian states may then
eliminate people wholesale. There is some consolation in this. It
seems likely that a state willing and able to enslave us
biologically would instead simply kill us.
The threat of advanced technology in the hands of governments
makes one thing perfectly clear: we cannot afford to have an
oppressive state take the lead in the coming breakthroughs.
The basic problems I have outlined are obvious: in the future, as
in the past, new technologies will lend themselves to accidents
and abuse. Since replicators and thinking machines will bring
great new powers, the potential for accidents and abuse will
likewise be great. These possibilities pose genuine threats to
our lives.
Most people would like a chance to live and be free to choose how
to live. This goal may not sound too utopian, at least in some
parts of the world. It doesn't mean forcing everyone's life to
fit some grand scheme; it chiefly means avoiding enslavement and
death. Yet, like the achievement of a utopian dream, it will
bring a future of wonders.
Given these life-and-death problems and this general goal, we can
consider what measures might help us succeed. Our strategy must
involve people, principles, and institutions, but it must also
rest on tactics which inevitably will involve technology.
Trustworthy Systems
To use such powerful technologies in safety, we must make
hardware we can trust. To have trust, we must be able to judge
technical facts accurately, an ability that will in turn depend
partly on the quality of our institutions for judgment. More
fundamentally, though, it will depend on whether trustworthy
hardware is physically possible. This is a matter of the
reliability of components and of systems.
We can often make reliable components, even without assemblers to
help. " Reliable" doesn't mean
"indestructible" - anything will fail if placed close
enough to a nuclear blast. It doesn't even mean "tough"
- a television set may be reliable, yet not survive being bounced
off a concrete floor. Rather, we call something reliable when we
can count on it to work as designed.
A reliable component need not be a perfect embodiment of a
perfect design: it need only be a good enough embodiment of a
cautious enough design. A bridge engineer may be uncertain about
the strength of winds, the weight of traffic, and the strength of
steel, but by assuming high winds, heavy traffic, and weak steel,
the engineer can design a bridge that will stand.
Unexpected failures in components commonly stem from material
flaws. But assemblers will build components that have a
negligible number of their atoms out of place - none, if need be. This will
make them perfectly uniform and in a limited sense perfectly
reliable. Radiation will still cause damage, though, because a cosmic ray can unexpectedly
knock atoms loose from anything. In a small enough component
(even in a modern computer memory device), a single particle of
radiation can cause a failure.
[Addition to Web version of Engines of Creation: A reader of this web version has noted a problem with the math in the following example. As an example of the value of hypertext as discussed in Chapter 14 and in Eric Drexler's essay "Hypertext Publishing and the Evolution of Knowledge", this correspondence about the calculation can be read here. ]
But systems can work even when their parts fail; the key is redundancy. Imagine a
bridge suspended from cables that fail randomly, each breaking
about once a year at an unpredictable time. If the bridge falls
when a cable breaks, it will be too dangerous to use. Imagine,
though, that a broken cable takes a day to fix (because skilled
repair crews with spare cables are on call), and that, though it
takes five cables to support the bridge, there are actually six.
Now if one cable breaks, the bridge will still stand. By clearing
traffic and then replacing the failed cable, the bridge operators
can restore safety. To destroy this bridge, a second cable must
break in the same day as the first. Supported by six cables, each
having a one-in-365 daily chance of breaking, the bridge will
likely last about ten years.
While an improvement, this remains terrible. Yet a bridge with
ten cables (five needed, five extra) will fall only if six cables
break on the same day: the suspension system is likely to last
over ten million years. With fifteen cables, the expected
lifetime is over ten thousand times the age of the Earth.
Redundancy can bring an exponential explosion of safety.
Redundancy works best when the redundant components are truly
independent. If we don't trust the design process, then we must
use components designed independently; if a bomb, bullet, or
cosmic ray may damage several neighboring parts, then we must
spread redundant parts more widely. Engineers who want to supply
reliable transportation between two islands shouldn't just add
more cables to a bridge. They should build two well-separated
bridges using different designs, then add a tunnel, a ferry, and
a pair of inland airports.
Computer engineers also use redundancy. Stratus Computer Inc.,
for example, makes a machine
that uses four central processing units (in two pairs) to do
the work of one, but to do it vastly more reliably. Each pair is
continually checked for internal consistency, and a failed pair
can be replaced while its twin carries on.
An even more powerful form of
redundancy is design
diversity. In computer hardware, this means using
several computers with different designs, all working in
parallel. Now redundancy can correct not just for failures in a
piece of hardware, but for errors in its design.
Much has been made of the problem of writing large, error-free
programs; many people consider such programs impossible to
develop and debug. But researchers at the UCLA Computer Science
Department have shown that design diversity can also be used in
software: several programmers can tackle the same problem
independently, then all their programs can be run in parallel and
made to vote on the answer. This multiplies the cost of writing
and running the program, but it makes the resulting software
system resistant to the bugs that appear in some of its parts.
We can use redundancy to
control replicators. Just as repair machines that compare
multiple DNA strands will be able to correct mutations in a
cell's genes, so replicators that compare multiple copies of
their instructions (or that use other effective error-correcting
systems) will be able to resist mutation in these
"genes." Redundancy can again bring an exponential
explosion of safety.
We can build systems that are extremely reliable, but this will
entail costs. Redundancy makes systems heavier, bulkier, more
expensive, and less efficient. Nanotechnology, though, will make
most things far lighter, smaller, cheaper, and more efficient to
begin with. This will make redundancy and reliability more
practical.
Today, we are seldom willing to pay for the safest possible
systems; we tolerate failures more-or-less willingly and seldom
consider the real limits of reliability. This biases judgments of
what can be achieved. A psychological factor also distorts our
sense of how reliable things can be made: failures stick in our
minds, but everyday successes draw little attention. The media
amplify this tendency by reporting the most dramatic failures
from around the world, while ignoring the endless and boring
successes. Worse yet, the components of redundant systems may
fail in visible ways, stirring alarums: imagine how the media
would report a snapped bridge cable, even if the bridge were the
super-safe fifteen-cable model described above. And since each
added redundant component adds to the chance of a component
failure, a system's reliability can seem worse even as
it approaches perfection.
Appearances aside, redundant systems made of abundant, flawless
components can often be made almost perfectly reliable. Redundant
systems spread over wide enough spaces will survive even bullets
and bombs.
But what about design errors? Having a dozen redundant parts will
do no good if they share a fatal error in design. Design
diversity is one answer; good testing is another. We can reliably
evolve good designs without being reliably good designers: we
need only be good at testing, good at tinkering, and good at
being patient. Nature has evolved working molecular machinery
through entirely mindless tinkering and testing. Having minds, we
can do as well or better.
We will find it easy to design reliable hardware if we can
develop reliable automated engineering systems. But this raises
the wider issue of developing trustworthy artificial intelligence
systems. We will have little trouble making AI systems with
reliable hardware, but what about their software?
Like present AI systems and human minds, advanced AI systems will
be synergistic combinations of many simpler parts. Each part will
be more specialized and less intelligent than the system as a
whole. Some parts will look for patterns in pictures, sounds, and
other data and suggest what they might mean. Other parts will
compare and judge the suggestions of these parts. Just as the
pattern recognizers in the human visual system suffer from errors
and optical illusions, so will the pattern recognizers in AI
systems. (Indeed, some advanced machine vision systems already
suffer from familiar optical illusions.) And just as other parts
of the human mind can often identify and compensate for
illusions, so will other parts of AI systems.
As in human minds, intelligence
will involve mental parts that make shaky guesses and other
parts that discard most of the bad guesses before they draw much
attention or affect important decisions. Mental parts that reject
action ideas on ethical grounds correspond to what we call a
conscience. AI systems with many parts will have room for
redundancy and design diversity, making reliability possible.
A genuine, flexible AI system must evolve ideas. To do this, it
must find or form hypotheses, generate variations, test them, and
then modify or discard those found inadequate. Eliminating any of
these abilities would make it stupid, stubborn, or insane
("Durn machine can't think and won't learn from its mistakes
- junk it!"). To avoid becoming trapped by initial
misconceptions, it will have to consider conflicting views,
seeing how well each explains the data, and seeing whether one
view can explain another.
Scientific communities go through a similar process. And in a
paper called "The
Scientific Community Metaphor," William A. Kornfeld and
Carl Hewitt of the MIT Artificial Intelligence Laboratory suggest
that AI researchers model their programs still more closely on
the evolved structure of the scientific community. They point to
the pluralism of science, to its diversity of competing
proposers, supporters, and critics. Without proposers, ideas
cannot appear; without supporters, they cannot grow; and without
critics to weed them, bad ideas can crowd out the good. This
holds true in science, in technology, in AI systems, and among
the parts of our own minds.
Having a world full of diverse and redundant proposers,
supporters, and critics is what makes the advance of science and
technology reliable. Having more proposers makes good proposals
more common; having more critics makes bad proposals more
vulnerable. Better, more numerous ideas are the result. A similar
form of redundancy can help AI systems to develop sound ideas.
People sometimes guide their actions by standards of truth and
ethics, and we should be able to evolve AI systems that do
likewise, but more reliably. Able to think a million times faster
than us, they will have more time for second thoughts. It seems
that AI systems can be made
trustworthy, at least by human standards.
I have often compared AI systems to individual human minds, but
the resemblance need not be close. A system that can mimic a
person may need to be personlike, but an automated engineering
system probably doesn't. One
proposal (called an Agora system, after the Greek term for a
meeting and market place) would consist of many independent
pieces of software that interact by offering one another services
in exchange for money. Most pieces would be simpleminded
specialists, some able to suggest a design change, and others
able to analyze one. Much as Earth's ecology has evolved
extraordinary organisms, so this computer economy could evolve
extraordinary designs - and perhaps in a comparably mindless
fashion. What is more, since the system would be spread over many
machines and have parts written by many people, it could be
diverse, robust, and hard for any group to seize and abuse.
Eventually, one way or another, automated engineering systems
will be able to design things more
reliably than any group of human engineers can today. Our
challenge will be to design them correctly. We will need human
institutions that reliably develop reliable systems.
Human institutions are evolved artificial systems, and they can
often solve problems that their individual members cannot. This
makes them a sort of "artificial intelligence system."
Corporations, armies, and research laboratories all are examples,
as are the looser structures of the market and the scientific
community. Even governments may be seen as artificial
intelligence systems - gross, sluggish, and befuddled, yet
superhuman in their sheer capability. And what are constitutional
checks and balances but an attempt to increase a government's
reliability through institutional diversity and redundancy? When
we build intelligent machines, we will use them to check and
balance one another.
By applying the sane principles, we may be able to develop
reliable, technically oriented institutions having strong checks
and balances, then use these to guide the development of the
systems we will need to handle the coming breakthroughs.
Tactics for the Assembler Breakthrough
Some force in the world (whether trustworthy or not) will take
the lead in developing assemblers; call it the "leading
force." Because of the strategic importance of assemblers,
the leading force will presumably be some organization or
institution that is effectively controlled by some government or
group of governments. To simplify matters, pretend for the moment
that we (the good guys, attempting to be wise) can make policy
for the leading force. For citizens of democratic states, this
seems a good attitude to take.
What should we do to improve our chances of reaching a future
worth living in? What can we do?
We can begin with what must not happen: we must not let
a single replicating assembler of the wrong kind be loosed on an
unprepared world. Effective preparations seem possible (as I will
describe), but it seems that they must be based on
assembler-built systems that can be built only after dangerous
replicators have already become possible. Design-ahead can help
the leading force prepare, yet even vigorous, foresighted action
seems inadequate to prevent a time of danger. The reason is
straightforward: dangerous replicators will be far simpler to
design than systems that can thwart them, just as a bacterium is
far simpler than an immune system. We will need tactics for
containing nanotechnology while we learn how to tame it.
One obvious tactic is isolation: the leading force will be able
to contain replicator
systems behind multiple walls or in laboratories in space. Simple
replicators will have no intelligence, and they won't be designed
to escape and run wild. Containing them seems no great challenge.
Better yet, we will be able to design replicators that can't
escape and run wild. We can build them with counters (like those
in cells) that limit them to a fixed number of replications. We
can build them to have requirements for special synthetic
"vitamins," or for bizarre environments found only in
the laboratory. Though replicators could be made tougher and more
voracious than any modern pests, we can also make them useful but
harmless. Because we will design them from scratch, replicators
need not have the elementary survival skills that evolution has
built into living cells.
Further, they need not be able to evolve. We can give replicators
redundant copies of their "genetic" instructions, along
with repair mechanisms to correct any mutations. We can design
them to stop working long before enough damage accumulates to
make a lasting mutation a significant possibility. Finally, we
can design them in ways that would hamper evolution even if
mutations could occur.
Experiments show that most computer programs (other than specially designed AI
programs, such as Dr. Lenat's EURISKO) seldom respond to
mutations by changing slightly; instead, they simply fail.
Because they cannot vary in useful ways, they cannot evolve.
Unless they are specially designed, replicators directed by
nanocomputers will share this handicap. Modern organisms are
fairly good at evolving partly because they descend from
ancestors that evolved. They are evolved to evolve; this is one
reason for the complexities of sexual reproduction and the
shuffling of chromosome segments during the production of sperm
and egg cells. We can simply
neglect to give replicators similar talents.
It will be easy for the leading force to make replicating
assemblers useful, harmless, and stable. Keeping assemblers from
being stolen and abused is a different and greater problem,
because it will be a game played against intelligent opponents.
As one tactic, we can reduce the incentive to steal assemblers by
making them available in safe forms. This will also reduce the
incentive for other groups to develop assemblers independently.
The leading force, after all, will be followed by trailing
forces.
Limited Assemblers
In Chapter 4, I described how
a system of assemblers in a vat could build an excellent rocket
engine. I also pointed out that we will be able to make assembler
systems that act like seeds, absorbing sunlight and ordinary
materials and growing to become almost anything. These
special-purpose systems will not replicate themselves, or will do
so only a fixed number of times. They will make only what they
were programmed to make, when they are told to make it.
Anyone lacking special assembler-built tools would be unable to
reprogram them to serve other purposes.
Using limited assemblers of this sort, people will be able to
make as much as they want of whatever they want, subject to
limits built into the machines. If none is programmed to make
nuclear weapons, none will; if none is programmed to make
dangerous replicators, none will. If some are programmed to make
houses, cars, computers, toothbrushes, and whatnot, then these
products can become cheap and abundant. Machines built by limited
assemblers will enable us to open space, heal the biosphere, and
repair human cells. Limited assemblers can bring almost unlimited
wealth to the people of the world.
This tactic will ease the moral pressure to make unlimited
assemblers available immediately. But limited assemblers will
still leave legitimate needs unfulfilled. Scientists will need
freely programmable assemblers to conduct studies; engineers will
need them to test designs. These needs can be served by sealed
assembler laboratories.
Sealed Assembler Laboratories
Picture a computer accessory the size of your thumb, with a
state-of-the-art plug on its bottom. Its surface looks like
boring gray plastic, imprinted with a serial number, yet this
sealed assembler lab is an assembler-built object that contains
many things. Inside, sitting above the plug, is a large
nanoelectronic computer running advanced molecular-simulation
software (based on the software developed during assembler
development). With the assembler lab plugged in and turned on,
your assembler-built home computer displays a three-dimensional
picture of whatever the lab computer is simulating, representing
atoms as colored spheres. With a joystick, you can direct the
simulated assembler arm to build things. Programs can move the
arm faster, building elaborate structures on the screen in the
blink of an eye. The simulation always works perfectly, because
the nanocomputer
cheats: as you make the simulated arm move simulated molecules,
the computer directs an actual arm to move actual molecules. It then checks the results
whenever needed to correct its calculations.
The end of this thumb-sized object holds a sphere built in many
concentric layers. Fine wires carry power and signals through the
layers; these let the nanocomputer in the base communicate with
the devices at the sphere's center. The outermost layer consists
of sensors. Any attempt to remove or puncture it triggers a
signal to a layer near the core. The next layer in is a thick
spherical shell of prestressed diamond composite, with its outer
layers stretched and its inner layers compressed. This surrounds
a layer of thermal insulator which in turn surrounds a
peppercorn-sized spherical shell made up of microscopic,
carefully arranged blocks of metal and oxidizer. These are laced
with electrical igniters. The outer sensor layer, if punctured,
triggers these igniters. The metal-and-oxidizer demolition charge
then burns in a fraction of a second, producing a gas of metal
oxides denser than water and almost as hot as the surface of the
Sun. But the blaze is tiny; it swiftly cools, and the diamond
sphere confines its great pressure.
This demolition charge surrounds a smaller composite shell, which
surrounds another layer of sensors, which can also trigger the
demolition charge. These sensors surround the cavity which
contains the actual sealed assembler lab.
These elaborate precautions justify the term "sealed."
Someone outside cannot open the lab space without destroying the
contents, and no assemblers or assembler-built structures can
escape from within. The system is designed to let out
information, but not dangerous replicators or dangerous tools. Each sensor layer consists of
many redundant layers of sensors, each intended to
detect any possible penetration, and each making up for possible
flaws in the others. Penetration, by triggering the demolition
charge, raises the lab to a temperature beyond the melting point
of all possible substances and makes the survival of a dangerous
device impossible. These protective mechanisms all gang up on
something about a millionth their size - that is, on whatever
will fit in the lab, which provides a spherical work space no
wider than a human hair.
Though small by ordinary standards, this work space holds room
enough for millions of assemblers and thousands of trillions of
atoms. These sealed labs will let people build and test devices,
even voracious replicators, in complete safety. Children will use
the atoms inside them as a construction set with almost unlimited
parts. Hobbyists will exchange programs for building various
gadgets. Engineers will build and test new nanotechnologies.
Chemists, materials scientists, and biologists will build
apparatus and run experiments. In labs built around biological
samples, biomedical engineers will develop and test early cell
repair machines.
In the course of this work, people will naturally develop useful
designs, whether for computer circuits, strong materials, medical
devices, or whatever. After a public review of their safety,
these things could be made available outside the sealed labs by
programming limited assemblers to make them. Sealed labs and
limited assemblers will form a complementary pair: The first will
let us invent freely; the second will let us enjoy the fruits of
our invention safely. The chance to pause between design and
release will help us avoid deadly surprises.
Sealed assembler labs will enable the whole of society to apply
its creativity to the problems of nanotechnology. And this will
speed our preparations for the time when an independent force
learns how to build something nasty.
Hiding Information
In another tactic for buying time, the leading force can
attempt to burn the bridge it built from bulk to molecular
technology. This means destroying the records of how the first
assemblers were made (or making the records thoroughly
inaccessible). The leading force may be able to develop the
first, crude assemblers in such a way that no one knows the
details of more than a small fraction of the whole system.
Imagine that we develop assemblers by the route outlined in Chapter 1. The protein machines
that we use to build the first crude assemblers will then
promptly become obsolete. If
we destroy the records of the protein designs, this will
hamper efforts to duplicate them, yet will not hamper further
progress in nanotechnology.
If sealed labs and limited assemblers are widely available,
people will have little scientific or economic motivation to
redevelop nanotechnology independently, and burning the bridge
from bulk technology
will make independent development more difficult. Yet these can
be no more than delaying tactics. They won't stop independent
development; the human urge for power will spur efforts which
will eventually succeed. Only detailed, universal policing on a
totalitarian scale could stop independent development
indefinitely. If the policing were conducted by anything like a
modern government, this would be a cure roughly as dangerous as
the disease. And even then, would people maintain perfect
vigilance forever?
It seems that we must eventually learn to live in a world with
untrustworthy replicators. One sort of tactic would be to hide
behind a wall or to run far away. But these are brittle methods:
dangerous replicators might breach the wall or cross the
distance, and bring utter disaster. And, though walls can be made
proof against small replicators, no fixed wall will be proof
against large-scale, organized malice. We will need a more
robust, flexible approach.
Active Shields
It seems that we can build nanomachines that act somewhat like
the white blood cells of the human immune system: devices that
can fight not just bacteria and viruses, but dangerous
replicators of all sorts. Call an automated defense of this sort
an active shield,
to distinguish it from a fixed wall.
Unlike ordinary engineering systems, reliable active shields must
do more than just cope with nature or clumsy users. They must
also cope with a far greater challenge - with the entire range of
threats that intelligent forces can design and build under
prevailing circumstances. Building and improving prototype
shields will be akin to running both sides of an arms race on a
laboratory scale. But the goal here will be to seek the minimum
requirements for a defense that reliably prevails.
In Chapter 5, I described how
Dr. Lenat and his EURISKO program evolved successful fleets to
fight according to the rules of a naval-warfare simulation game.
In a similar way, we can make into a game the deadly serious
effort to develop reliable shields, using sealed assembler labs
of various sizes as playing fields. We can turn loose a horde of
engineers, computer hackers, biologists, hobbyists, and automated
engineering systems, all invited to pit their systems against one
another in games limited only by the initial conditions, the laws
of nature, and the walls of the sealed labs. These competitors
will evolve threats and shields in an open-ended series of
microbattles. When replicating assemblers have brought abundance,
people will have time enough for so important a game. Eventually
we can test promising shield systems in Earthlike environments in
space. Success will make possible a system able to protect human
life and Earth's biosphere from the worst that a fistful of loose
replicators can do.
Is Success Possible?
With our present uncertainties, we cannot yet describe either
threats or shields with any accuracy. Does this mean we can't
have any confidence that effective shields are possible?
Apparently we can; there is a difference, after all, between
knowing that something is possible and knowing how to do it. And
in this case, the world holds examples of analogous successes.
There is nothing fundamentally novel about defending against
invading replicators; life has been doing it for ages.
Replicating assemblers, though unusually potent, will be physical
systems not unlike those we already know. Experience suggests
that they can be controlled.
Viruses are molecular machines that invade cells; cells use
molecular machines (such as restriction enzymes and antibodies)
to defend against them. Bacteria are cells that invade organisms;
organisms use cells (such as white blood cells) to defend against
them. Similarly, societies use police to defend against criminals
and armies to defend against invaders. On a less physical level,
minds use meme systems such
as the scientific method to defend against nonsense, and
societies use institutions such as courts to defend against the
power of other institutions.
The biological examples in the last paragraph show that even
after a billion-year arms race, molecular machines have
maintained successful defenses against molecular replicators.
Failures have been common too, but the successes do indicate that
defense is possible. These successes suggest that we can indeed
use nanomachines to defend against nanomachines. Though
assemblers will bring many advances, there seems no reason why
they should permanently tip the balance against defense.
The examples given above - some involving viruses, some involving
institutions - are diverse enough to suggest that successful
defense rests on general principles. One might ask, Why do all
these defenses succeed? But turn the question around: Why should
they fail? Each conflict pits similar systems against each other,
giving the attacker no obvious
advantage. In each conflict, moreover, the attacker faces a
defense that is well established. The defenders fight on
home ground, giving them advantages such as prepared positions,
detailed local knowledge, stockpiled resources, and abundant
allies - when the immune system recognizes a germ, it can
mobilize the resources of an entire body. All these advantages
are general and basic, having little to do with the details of a
technology. We can give our active shields the same advantages
over dangerous replicators. And they need not sit idle while
dangerous weapons are amassed, any more than the immune system
sits idle while bacteria multiply.
It would be hard to predict the outcome of an open-ended arms
race between powers equipped with replicating assemblers. But
before this situation can arise, the leading force seems likely
to acquire a temporary but overwhelming military advantage. If
the outcome of an arms race is in doubt, then the leading force
will likely use its strength to ensure that no opponents are
allowed to catch up. If it does so, then active shields will not
have to withstand attacks backed by the resources of half a
continent or half a solar system; they will instead be like a
police force or an immune system, facing attacks backed only by
whatever resources can be gathered in secret within the protected
territory.
In each case of successful defense that I cited above, the
attackers and the shields have developed through broadly similar
processes. The immune system, shaped by genetic evolution, meets
threats also shaped by genetic evolution. Armies, shaped by human
minds, also meet similar threats. Likewise, both active shields
and dangerous replicators will be shaped by memetic evolution.
But if the leading force can develop automated engineering
systems that work a millionfold faster than human engineers, and
if it can use them for a single year, then it can build active
shields based on a million years' worth of engineering advance.
With such systems we may be able to explore the limits of the
possible well enough to build a reliable shield against all
physically possible threats.
Even without our knowing the details of the threats and the
shields, there seems reason to believe that shields are possible.
And the examples of memes controlling memes and of institutions
controlling institutions also suggest that AI systems can control
AI systems.
In building active shields, we will be able to use the power of
replicators and AI systems to multiply the traditional advantages
of the defending force: we can give it overwhelming strength
through abundant, replicator-built hardware with designs based on
the equivalent of a million-year lead in technology. We can build
active shields having strength and reliability that will put past
systems to shame.
Nanotechnology and artificial intelligence could bring the
ultimate tools of destruction, but they are not inherently
destructive. With care, we can use them to build the ultimate
tools of peace.
© Copyright 1986, K. Eric Drexler, all rights reserved.
Original web version prepared and links added by Russell Whitaker.